
In Humanity’s final days, a desperate plan was hatched. Mechanical creatures infused with Old World Magic were built to serve as Humanity’s last vanguard against the Preeminent. Alas, these creatures were never activated. They lay in wait, buried beneath the earth. They awaited the day when they would be called upon. Their day has come at last.
Physical Description
Finals are first and foremost mechanical creatures. Their limbs are often a series of connected pipes and tubes connected with plates of metal. Whirring gears spin within their bodies and their eyes glow with a magical light. This has created a somewhat skeletal appearance in their bodies, leading many to feel uncomfortable around them. Finals do not possess a face in a traditional sense. Instead, they have plates resembling helmets, skulls, or masks covering the circuitry in their heads and protecting the fragile magics that keep them alive.
Most finals have bright colors across their bodies to supplement the dull steel color of the metal that forms them. These colors often correspond to the element of magic that fills them.
Being mechanical creatures, Finals have no genders, though they often assume a gender in order to better relate to organic creatures and adopt traits as fitting their chosen gender.
History
When the Preeminent arrived, many attempts were made to push them back. These included the most destructive weapons the World Before could muster, but all attempts were in vain.
As these invaders rampaged throughout the world, a secret project was enacted. The greatest minds of a generation gathered in the underground research facilities at Ft. Scott near Rainfall. They set out to create machines which could think for themselves and were filled with the most advanced of their Old World Magics.
The project was a success, but only too late. Their final products were never activated and languished as buried secrets for years.
Eventually, Remnants would find the facility in their occupation of Ft. Scott. These explorers would complete the work of the past and awaken the Finals. Waking to a world with no memory and no knowledge of their purpose, the Finals left their island home and sought out their reason for existence. As they began to learn more and more of their own history, their purpose became clearer: they must fulfil their original mandate and destroy the Preeminent and their forces.
Culture
The life of Finals is dominated by their goals. They are driven creatures who will do whatever they can to achieve their missions. While the individual goals of Finals may vary, most are in a similar vein. Finals believe it is their duty to carry on their original task of destroying the Preeminent. Most seek out aberrations, warlocks, and other such creatures to destroy, believing them as forces of a continuing invasion. The most radical of Finals seek to find a way to summon the Preeminent themselves back to our reality in order to fight and destroy them.
Finals value teamwork. They often will gladly accept any help they can get to achieve their goals. It is not uncommon to find Finals joining with various groups for a time to further their missions.
Finals often make their goals specific and accomplishable. When a final has achieved their goal, they retire, returning to their island home. Those who are retired are honored as great people and deserving of their rest. Yet very few Finals ever see their retirement, most die in pursuit of their goals.
Most believe that, as constructs, Finals cannot feel as living creatures can. This is simply not true. They are a miracle of Old World Magic that has breathed true life into lifeless steel. While even Final scholars are still debating whether Finals possess souls, all of them are in agreement that they are as capable as any living creature of thinking and feeling.
Politics
Politics are extremely simple for Finals. Each Final is expected to work to further the race’s collective goal of ending the Preeminent. This work is often individual and it is socially crippling for a Final to shirk their work. Finals are expected to aid other finals they come across to further each other’s goals. Besides this, there is no political unity among Finals who are hunting their goals.
Among those who are not on the road fulfilling their goals, political life is often extremely simple. These retired Finals live in small villages. Each of these villages is populated by very few Finals. Instead, they are filled with mechanical creatures known as Caretakers. These creatures are simple constructs with little ability to think or feel like Finals can. Instead, they care for the things Finals bring to the villages and the land around them.
With so few people in each village, Finals do not have leaders. They live as equals in quiet and seek their own goals. Cooperation is common among Finals within villages.
Lands
Finals are mostly wanders and adventurers and thus do not possess much in the way of lands. What they do control is only the land immediately surrounding the facility they awoke from. It is here that the few Final villages are located. While most Finals spend all their time away from this region, the island holds a special place in their hearts and they often speak fondly of it.
Relationships
Above all else, Finals are driven by their goals. They are friendly and enthusiastic with those who share those goals or support them in attaining them. Those who oppose them find Finals to be a fierce opponent. Many find fighting against someone as driven as a Final to be a difficult task and one often not worth the effort.
Finals feel a special kinship with Saplings as fellow wanderers. They relate closely to them, though do not understand their need to return home. One can often find both Finals and Saplings in company together.
Religion
Most finals see religion as a distraction from their goals and do not subscribe to any beliefs. However, some have adopted a worship of their creators. These Finals see the Humans who created them as the paragons of all existence, seeking to emulate their magical knowledge and dedication to their tasks.